David Anderson holds a Bachelor of Architecture degree from Carleton University in Ottawa, Ontario. He is a partner in ADA Architect Inc. in Saskatoon, Saskatchewan.
 
 

Chief Architect
By David Anderson


Large Project Capability

Despite the fact that with release 7.0 the program can handle structures with a foundation level, 10 floors and an attic level, its strengths are in wood frame structures of more modest size. There are no xref capabilities, but as with most "things in Chief," there is a way around the software's limitations.

In the past, the inherent efficiencies and speed in which designs could be completed, coupled with the programs more limited abilities—in terms of building size—have precluded this need. Future versions will address the xref issue and the current file structure suggests a workaround for this version. See figure 1.

Save your multi-story building in a working directory of your choice. You will see that Chief automatically creates numerous files for this project. Keep these files as your project masters. Create a directory for each level and copy all the drawing files that Chief created into each directory.

To work on one floor, open the specific floor file in the specific floor directory. Example: the *.pln file in the floor n directory. When you are finished editing floor n, overwrite all the floor n files in the master directory (*.can, *.cbn *.pbn *.pln). This method may be a little tedious and require careful administration, but it does provide some multi-user capabilities.

Space Planning
This new tool, the "House Wizard," lets you identify all the required rooms and areas of a particular building before drawing a single wall. After making your choices—you are guided through a series of dialogs—"Room Boxes" are created. The boxes (see figure 2) can be resized on the fly, copied, deleted and positioned as required. A few mouse clicks and this schematic plan will generate walls and doors, which can be edited in the normal fashion.

Terrain Generation
This new feature replaces the previous lot perimeter function. It includes all the functionality of the previous feature while adding the ability to generate 3D terrain. Innovative uses of the terrain tool include swimming pools, reflecting ponds and other landscape elements. These techniques are demonstrated on the CD training videos and there is no doubt that experienced users will find unintended and creative uses for this new feature.

Data can be entered into the terrain feature by elevation points, elevation line or elevation splines. In addition to the 3D terrain, accurate contour lines are created and the building model can be placed precisely in the x, y and z directions. Building sites of any shape can be modeled and shadows created by a sun angle will conform to the site's contour. As with all Chief Architect objects, materials and textures can be assigned to individual terrain objects.

Detail, Symbol and Texture Libraries
The library feature is accessed through a new explorer-like interface. There is outline, and where appropriate, colored previews of all items. You may add to the CAD Detail Library at any time (see figure 3).

You can block and save your details from within the program or you can import into your drawing, via DXF, manufacturers' details that can be saved into custom libraries. Custom molding profiles can be saved in a similar manner. In addition, you may add your own texture files, backdrops and entourage images.

What, at this point, is not customizable are 3D symbols such as furniture, light fixtures, cabinets, doors and windows. While the program ships with a comprehensive collection, the inability to define custom objects is looked upon by some designers as a serious limitation.

Currently, the creation of 3D symbols, for use by Chief Architect, must be done in a separate program called the Symbol Development Utility (SDU). This utility, which is available at additional cost, can convert 3D objects, created either inside Chief Architect or with other modeling software, into parametric 3D symbols that can be added to the existing libraries. Information from ART suggests the SDU is to be included in the next release.

This inclusion will complete the object definition enhancements begun in Release 7.0. These include the ability to create custom molding profiles and apply them to window and door casing, cabinets, baseboards, crowns and chair rails. This version gives us the ability to mull windows and doors together in any combination. Custom muntins both straight and curved can be added to the glass of any door or window. Door and window schedules can be automatically created, although customizing the displayed information and adding additional comments is a cumbersome task.

Rendering/Presentation Capabilities
This release features a new rendering engine based on Open/GL technology. It supports many upper-end features such as specular highlights, line smoothing, curved surface smoothing, transparency settings and shadows. Hundreds of supplied textures are available and can be applied on the fly. This capability makes it fast and easy to compare different material and color choices.

Initially the Open/GL engine presents a preliminary rendering that allows these comparisons to be made very quickly. When all settings and choices are finalized, a presentation quality rendering can be provided. These controls are set in the Render Panel of the Preferences Dialog box (see figure 4).

Additional render tools include a day/night toggle (see figure 5), ambient light controls and the ability to insert a moon into a scene. Lights in a model can be defined as parallel, spot or point. Their properties including attenuation, shadow casting, angles and drop off rates are completely definable. Final renderings can be printed directly or saved to disk.

Chief renderings can only be saved in the .BMP format and there is no facility for specifying the final image size. Images are saved at the screen resolution of 72 DPI, so renderings intended to be used for client presentation or promotional materials must be resampled in image editing software with the inevitable loss of quality.

Chief Architect can also export models in VRML format and includes a freely distributable viewer.



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